theories and histories of rhetoric, material rhetorics, continental philosophy, digital rhetoric, videogames, mobile media, cultural studies, composition pedagogy
Steve Holmes is an Assistant Professor in the department of English (writing and rhetoric) and a Faculty Affiliate in the Cultural Studies PhD program at George Mason University.
Steve teaches undergraduate and graduate courses in rhetorical theory, composition studies, and digital media. His current research agenda reflects an interdisciplinary approach by exploring connections between material rhetorics and emerging philosophical conversations related to vitalism, media ecology (and archaeology), assemblage theory, new materialism, and actor-network theory. His previous publications have applied these theoretical paradigms to a variety of digital practices, including videogames, trolling (Anonymous), digital humanities, code (and software studies), networked art, augmented reality apps, eBooks, and mobile media.
Steve's single-author book project, Procedural Habits: The Rhetoric of Videogames as Embodied Practice (Routledge, Fall 2017) explores philosophical and rhetorical conceptions of habit (hexis) as a lens to analyze the increasing alignment of habit and rhetoric in videogames, gamification, and algorithmic cultures in the present moment.
His co-authored book project with Jared S. Colton, Rhetoric, Technology, and the Virtues (under review), explores past and contemporary approaches to virtue ethics for use in contemporary digital media.
"From NoobGuides to #OpKKK: Ethics of Anonymous’ Tactical Technical Communication," with Jared S. Colton and Josephine Walwema." Technical Communication Quarterly. 26.1 (2017): 59-75.
"A Social Justice Theory of Active Equality for Technical Communication," with Jared S. Colton. Journal of Business and Technical Communication. Forthcoming Spring 2017.
"Can We Name the Tools? Ontologies of Code, Speculative Techné and Rhetorical Concealment." Computational Culture's special issue on the Rhetoric of Code. Eds. James J. Brown Jr. and Annette Vee. 5 (2016). http://computationalculture.net/article/can-we-name-the-tools-ontologies-of-code-speculative-techne-and-rhetorical-concealment
“Rhetorical Allegorithms in Bitcoin” Enculturation: a journal of rhetoric, writing and culture 17 (2014). http://enculturation.net/rhetoricalallegorithms
“Multiple Bodies, Actants, and the Composition Classroom: Actor-Network Theory in Practice,” Rhetoric Review 33.2 (Oct. 2014).
“Politics is Serious Business: Jacques Ranciere’s Aesthetics of Dissensus and the Goons’ Partitioning of the (Non)Sensical.” Fibreculture Journal. 22.1 (Feb. 2014). http://twentytwo.fibreculturejournal.org/fcj-160-politics-is-serious-business-jacques-ranciere-griefing-and-the-re-partitioning-of-the-nonsensical/
With Doug Eyman, Beth Hoffman, and Seth Hudson (Game Design), Steve received a $25,000 start up grant from Mason's Students as Scholars program to develop an undergraduate gaming research lab (GEAR): https://www.facebook.com/gameresearchanalysis/?fref=ts
ENGH 824: Rhetorical Invention and Critical Making
ENGH 726: Public Rhetorics
ENGH 308: Theory and Inquiry
ENGH 505: Document Design
ENGH 376/508: Digital Rhetoric and New Media
ENGH 388: Professional Writing
ENGH 302: Advanced Writing (Humanities)
ENGH 488: Topics in Rhetoric and Writing (Material Rhetorics & New Media)
ENGH 697: Composition Theory
Steve earned his PhD at Clemson University's Rhetorics, Communication and Information Design Program in 2013.
M.A. in English Language and Literature, Washington State University, May 2008.
B.A. (Honors) in English Language and Literature, Washington State University, May 2006.
Steve is a Featured Educator for teaching procedural rhetorics on GameSalad's website: http://gamesalad.com/education/stories-from-teachers.
Interview/news about GEAR: https://gmu.therival.news/mason-gear-oculus-rift-open-house/